> For the complete documentation index, see [llms.txt](https://baobab-interactive.gitbook.io/baobab-interactive-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://baobab-interactive.gitbook.io/baobab-interactive-docs/hotshot-trucking-simulator/contracts-and-progression.md).

# Contracts and Progression

## Current freight catalog

| Freight            | Level | Pickup            | Configured flatbed trailers | Multi-stop eligible |
| ------------------ | ----- | ----------------- | --------------------------- | ------------------- |
| Building Materials | 1     | Physical forklift | 20/30/40 ft                 | Yes                 |
| Crated Equipment   | 3     | Physical forklift | 20/30/40 ft                 | Yes                 |
| Portable Generator | 5     | Automatic         | 20/30/40 ft                 | No                  |
| Pipe Bundles       | 7     | Automatic         | 30/40 ft                    | No                  |

Trailer checkout level and truck compatibility still apply. Unlocking freight does not bypass those checks.

The 20-foot trailer carries three crates or one generator. The 30-foot trailer carries four crates or two generators; the 40-foot trailer carries four crates or three generators. Pipe layouts use one bundled prop and multiple strap points.

## Offers and routes

The base board has five offers and refreshes every five minutes. Dispatch Network perks add board choices. Offers remain subject to level, trailer, vehicle, and access checks.

Eligible freight can produce two- or three-stop work. The current multi-stop chance is 55%, with nearest-stop ordering. Deliver in the assigned sequence; each stop only removes its allocated cargo.

Backhauls are optional follow-on offers after completing a job. The current configuration uses a 300-second offer window and a 100% configured offer chance, subject to eligibility and valid generation. This does not automatically accept another job.

## Special rules

Read each contract's Details and HUD.

| Modifier   | Current rule                                                                                   |
| ---------- | ---------------------------------------------------------------------------------------------- |
| Fragile    | Maintain at least 82% cargo condition                                                          |
| Rush       | Meet the deadline for full rewards; late completion remains possible within the allowed window |
| Heavy Haul | Use a permitted heavy-duty tow vehicle                                                         |
| Oversize   | Observe a 90 km/h speed limit with configured violation tolerance                              |

Rush deadlines vary with route length and relevant perks. The configured late settlement uses 65% pay and 50% XP, with a 1,800-second late-completion grace period. General and rush-specific timeout handling still apply; late jobs do not stay active indefinitely.

Condition and other contract rules affect the result. A quoted reward is not a guarantee of the final settlement.

## XP and perks

The current progression grants one level per 500 XP, capped at level 12. Configured perk points are earned at levels 2–12.

| Perk             | Maximum rank | Effect per rank                                    |
| ---------------- | ------------ | -------------------------------------------------- |
| Load Control     | 3            | 10% reduction in securement tension loss           |
| Time Management  | 3            | 10% extra full-reward deadline on future rush work |
| Quick Hands      | 3            | 10% reduction in cargo action time                 |
| Dispatch Network | 2            | One extra standard board offer                     |

Perks improve operational handling and future contract options. They do not directly multiply settlement or XP. Action durations have a configured 1.5-second minimum.

## Career and delivery reports

Career records track deliveries, distance, condition, streaks, modifier completions, and earnings. Reputation contributes to the Rookie, Dependable, Road Proven, and Elite Hotshot titles.

Final reports grade deliveries from S through D and show the relevant results. In standalone mode, recorded earnings do not deposit money into a framework bank.

{% hint style="warning" %}
Canceling is not pausing. Active contracts and scenes do not resume after a full resource/server restart.
{% endhint %}
